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- using System;
- using System.Collections.Generic;
- using UnityEngine.Playables;
- namespace UnityEngine.Timeline
- {
- /// <summary>
- /// A group track is a container that allows tracks to be arranged in a hierarchical manner.
- /// </summary>
- [Serializable]
- [TrackClipType(typeof(TrackAsset))]
- [SupportsChildTracks]
- public class GroupTrack : TrackAsset
- {
- internal override bool CanCompileClips()
- {
- return false;
- }
- /// <inheritdoc />
- public override IEnumerable<PlayableBinding> outputs
- {
- get { return PlayableBinding.None; }
- }
- }
- }
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