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- using System;
- using UnityEngine;
- using UnityEngine.Playables;
- namespace UnityEngine.Timeline
- {
- /// <summary>
- /// A PlayableTrack is a track whose clips are custom playables.
- /// </summary>
- /// <remarks>
- /// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type.
- /// </remarks>
- [Serializable]
- public class PlayableTrack : TrackAsset
- {
- /// <inheritdoc />
- protected override void OnCreateClip(TimelineClip clip)
- {
- if (clip.asset != null)
- clip.displayName = clip.asset.GetType().Name;
- }
- }
- }
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