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- using UnityEngine.Playables;
- namespace UnityEngine.Timeline
- {
- /// <summary>
- /// Implement this interface in a PlayableAsset to specify which properties will be modified when Timeline is in preview mode.
- /// </summary>
- public interface IPropertyPreview
- {
- /// <summary>
- /// Called by the Timeline Editor to gather properties requiring preview.
- /// </summary>
- /// <param name="director">The PlayableDirector invoking the preview</param>
- /// <param name="driver">PropertyCollector used to gather previewable properties</param>
- void GatherProperties(PlayableDirector director, IPropertyCollector driver);
- }
- }
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