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- using UnityEngine;
- using UnityEditor;
- using UnityEditor.Callbacks;
- using System.IO;
- namespace TMPro
- {
- public class TMP_PostBuildProcessHandler
- {
- [PostProcessBuildAttribute(10000)]
- public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
- {
- // Check if TMP Essential Resource are present in user project.
- if (target == BuildTarget.iOS && File.Exists(GetEssentialProjectResourcesPath() + "/Resources/TMP Settings.asset") && TMP_Settings.enableEmojiSupport)
- {
- string file = Path.Combine(pathToBuiltProject, "Classes/UI/Keyboard.mm");
- string content = File.ReadAllText(file);
- content = content.Replace("FILTER_EMOJIS_IOS_KEYBOARD 1", "FILTER_EMOJIS_IOS_KEYBOARD 0");
- File.WriteAllText(file, content);
- }
- }
- private static string GetEssentialProjectResourcesPath()
- {
- // Find the potential location of the TextMesh Pro folder in the user project.
- string projectPath = Path.GetFullPath("Assets/..");
- if (Directory.Exists(projectPath))
- {
- // Search for default location of TMP Essential Resources
- if (Directory.Exists(projectPath + "/Assets/TextMesh Pro/Resources"))
- {
- return "Assets/TextMesh Pro";
- }
- // Search for potential alternative locations in the user project
- string[] matchingPaths = Directory.GetDirectories(projectPath, "TextMesh Pro", SearchOption.AllDirectories);
- projectPath = ValidateLocation(matchingPaths, projectPath);
- if (projectPath != null) return projectPath;
- }
- return null;
- }
- private static string ValidateLocation(string[] paths, string projectPath)
- {
- for (int i = 0; i < paths.Length; i++)
- {
- // Check if any of the matching directories contain a GUISkins directory.
- if (Directory.Exists(paths[i] + "/Resources"))
- {
- string folderPath = paths[i].Replace(projectPath, "");
- folderPath = folderPath.TrimStart('\\', '/');
- return folderPath;
- }
- }
- return null;
- }
- }
- }
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