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- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- namespace TMPro.EditorUtilities
- {
- public class TMPro_TexturePostProcessor : AssetPostprocessor
- {
- void OnPostprocessTexture(Texture2D texture)
- {
- //var importer = assetImporter as TextureImporter;
- Texture2D tex = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture2D)) as Texture2D;
- // Send Event Sub Objects
- if (tex != null)
- TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, tex);
- }
- }
- //public class TMPro_PackageImportPostProcessor : AssetPostprocessor
- //{
- // static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
- // {
- // for (int i = 0; i < importedAssets.Length; i++)
- // {
- // if (importedAssets[i].Contains("TextMesh Pro/Resources/TMP Settings.asset"))
- // {
- // Debug.Log("New TMP Settings file was just imported.");
- // // TMP Settings file was just re-imported.
- // // Check if project already contains
- // }
- // if (importedAssets[i].Contains("com.unity.TextMeshPro/Examples"))
- // {
- // //Debug.Log("New TMP Examples folder was just imported.");
- // }
- // //Debug.Log("[" + importedAssets[i] + "] was just imported.");
- // }
-
-
-
- // //for (int i = 0; i < deletedAssets.Length; i++)
- // //{
- // // if (deletedAssets[i] == "Assets/TextMesh Pro")
- // // {
- // // //Debug.Log("Asset [" + deletedAssets[i] + "] has been deleted.");
- // // string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
- // // //Check for and inject TMP_PRESENT
- // // if (currentBuildSettings.Contains("TMP_PRESENT;"))
- // // {
- // // currentBuildSettings = currentBuildSettings.Replace("TMP_PRESENT;", "");
- // // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings);
- // // }
- // // else if (currentBuildSettings.Contains("TMP_PRESENT"))
- // // {
- // // currentBuildSettings = currentBuildSettings.Replace("TMP_PRESENT", "");
- // // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings);
- // // }
- // // }
- // //}
- // }
- //}
- }
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