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- using UnityEngine;
- using System;
- using System.Collections;
- #pragma warning disable 0109 // Disable warning due to conflict between Unity Editor DLL and Runtime DLL related to .renderer property being available in one but not the other.
- namespace TMPro
- {
- [RequireComponent(typeof(MeshRenderer))]
- [RequireComponent(typeof(MeshFilter))]
- [ExecuteAlways]
- public class TMP_SubMesh : MonoBehaviour
- {
- /// <summary>
- /// The TMP Font Asset assigned to this sub text object.
- /// </summary>
- public TMP_FontAsset fontAsset
- {
- get { return m_fontAsset; }
- set { m_fontAsset = value; }
- }
- [SerializeField]
- private TMP_FontAsset m_fontAsset;
- /// <summary>
- /// The TMP Sprite Asset assigned to this sub text object.
- /// </summary>
- public TMP_SpriteAsset spriteAsset
- {
- get { return m_spriteAsset; }
- set { m_spriteAsset = value; }
- }
- [SerializeField]
- private TMP_SpriteAsset m_spriteAsset;
- /// <summary>
- /// The material to be assigned to this object. Returns an instance of the material.
- /// </summary>
- public Material material
- {
- // Return a new Instance of the Material if none exists. Otherwise return the current Material Instance.
- get { return GetMaterial(m_sharedMaterial); }
- // Assign new font material
- set
- {
- if (m_sharedMaterial.GetInstanceID() == value.GetInstanceID())
- return;
- m_sharedMaterial = m_material = value;
- m_padding = GetPaddingForMaterial();
- SetVerticesDirty();
- SetMaterialDirty();
- }
- }
- [SerializeField]
- private Material m_material;
- /// <summary>
- /// The material to be assigned to this text object.
- /// </summary>
- public Material sharedMaterial
- {
- get { return m_sharedMaterial; }
- set { SetSharedMaterial(value); }
- }
- [SerializeField]
- private Material m_sharedMaterial;
- /// <summary>
- /// The fallback material created from the properties of the fallback source material.
- /// </summary>
- public Material fallbackMaterial
- {
- get { return m_fallbackMaterial; }
- set
- {
- if (m_fallbackMaterial == value) return;
- if (m_fallbackMaterial != null && m_fallbackMaterial != value)
- TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
- m_fallbackMaterial = value;
- TMP_MaterialManager.AddFallbackMaterialReference(m_fallbackMaterial);
- SetSharedMaterial(m_fallbackMaterial);
- }
- }
- private Material m_fallbackMaterial;
- /// <summary>
- /// The source material used by the fallback font
- /// </summary>
- public Material fallbackSourceMaterial
- {
- get { return m_fallbackSourceMaterial; }
- set { m_fallbackSourceMaterial = value; }
- }
- private Material m_fallbackSourceMaterial;
- /// <summary>
- /// Is the text object using the default font asset material.
- /// </summary>
- public bool isDefaultMaterial
- {
- get { return m_isDefaultMaterial; }
- set { m_isDefaultMaterial = value; }
- }
- [SerializeField]
- private bool m_isDefaultMaterial;
- /// <summary>
- /// Padding value resulting for the property settings on the material.
- /// </summary>
- public float padding
- {
- get { return m_padding; }
- set { m_padding = value; }
- }
- [SerializeField]
- private float m_padding;
- /// <summary>
- /// The Mesh Renderer of this text sub object.
- /// </summary>
- public new Renderer renderer
- {
- get { if (m_renderer == null) m_renderer = GetComponent<Renderer>();
- return m_renderer;
- }
- }
- [SerializeField]
- private Renderer m_renderer;
- /// <summary>
- /// The MeshFilter of this text sub object.
- /// </summary>
- public MeshFilter meshFilter
- {
- get { if (m_meshFilter == null) m_meshFilter = GetComponent<MeshFilter>();
- return m_meshFilter;
- }
- }
- [SerializeField]
- private MeshFilter m_meshFilter;
- /// <summary>
- /// The Mesh of this text sub object.
- /// </summary>
- public Mesh mesh
- {
- get
- {
- if (m_mesh == null)
- {
- m_mesh = new Mesh();
- m_mesh.hideFlags = HideFlags.HideAndDontSave;
- this.meshFilter.mesh = m_mesh;
- }
- return m_mesh;
- }
- set { m_mesh = value; }
- }
- private Mesh m_mesh;
- /// <summary>
- ///
- /// </summary>
- //public BoxCollider boxCollider
- //{
- // get
- // {
- // if (m_boxCollider == null)
- // {
- // //
- // m_boxCollider = GetComponent<BoxCollider>();
- // if (m_boxCollider == null)
- // {
- // m_boxCollider = gameObject.AddComponent<BoxCollider>();
- // gameObject.AddComponent<Rigidbody>();
- // }
- // }
- // return m_boxCollider;
- // }
- //}
- //[SerializeField]
- //private BoxCollider m_boxCollider;
- [SerializeField]
- private TextMeshPro m_TextComponent;
- [NonSerialized]
- private bool m_isRegisteredForEvents;
- void OnEnable()
- {
- // Register Callbacks for various events.
- if (!m_isRegisteredForEvents)
- {
- #if UNITY_EDITOR
- TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Add(ON_MATERIAL_PROPERTY_CHANGED);
- TMPro_EventManager.FONT_PROPERTY_EVENT.Add(ON_FONT_PROPERTY_CHANGED);
- //TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Add(ON_TEXTMESHPRO_PROPERTY_CHANGED);
- TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Add(ON_DRAG_AND_DROP_MATERIAL);
- //TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Add(ON_TEXT_STYLE_CHANGED);
- TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Add(ON_SPRITE_ASSET_PROPERTY_CHANGED);
- //TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Add(ON_TMP_SETTINGS_CHANGED);
- #endif
- m_isRegisteredForEvents = true;
- }
- // Make the geometry visible when the object is enabled.
- meshFilter.sharedMesh = mesh;
- // Update _ClipRect values
- if (m_sharedMaterial != null)
- m_sharedMaterial.SetVector(ShaderUtilities.ID_ClipRect, new Vector4(-32767, -32767, 32767, 32767));
- }
- void OnDisable()
- {
- // Hide the geometry when the object is disabled.
- m_meshFilter.sharedMesh = null;
- if (m_fallbackMaterial != null)
- {
- TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
- m_fallbackMaterial = null;
- }
- }
- void OnDestroy()
- {
- // Destroy Mesh
- if (m_mesh != null) DestroyImmediate(m_mesh);
- if (m_fallbackMaterial != null)
- {
- TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
- m_fallbackMaterial = null;
- }
- #if UNITY_EDITOR
- // Unregister the event this object was listening to
- TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Remove(ON_MATERIAL_PROPERTY_CHANGED);
- TMPro_EventManager.FONT_PROPERTY_EVENT.Remove(ON_FONT_PROPERTY_CHANGED);
- //TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Remove(ON_TEXTMESHPRO_PROPERTY_CHANGED);
- TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Remove(ON_DRAG_AND_DROP_MATERIAL);
- //TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Remove(ON_TEXT_STYLE_CHANGED);
- TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Remove(ON_SPRITE_ASSET_PROPERTY_CHANGED);
- //TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Remove(ON_TMP_SETTINGS_CHANGED);
- #endif
- m_isRegisteredForEvents = false;
- }
- #if UNITY_EDITOR
- // Event received when custom material editor properties are changed.
- void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat)
- {
- //Debug.Log("*** ON_MATERIAL_PROPERTY_CHANGED ***");
- int targetMaterialID = mat.GetInstanceID();
- int sharedMaterialID = m_sharedMaterial.GetInstanceID();
- int fallbackSourceMaterialID = m_fallbackSourceMaterial == null ? 0 : m_fallbackSourceMaterial.GetInstanceID();
- // Filter events and return if the affected material is not this object's material.
- if (targetMaterialID != sharedMaterialID)
- {
- // Check if event applies to the source fallback material
- if (m_fallbackMaterial != null && fallbackSourceMaterialID == targetMaterialID)
- TMP_MaterialManager.CopyMaterialPresetProperties(mat, m_fallbackMaterial);
- else
- return;
- }
- if (m_TextComponent == null) m_TextComponent = GetComponentInParent<TextMeshPro>();
- m_padding = GetPaddingForMaterial();
- m_TextComponent.havePropertiesChanged = true;
- m_TextComponent.SetVerticesDirty();
- }
- // Event to Track Material Changed resulting from Drag-n-drop.
- void ON_DRAG_AND_DROP_MATERIAL(GameObject obj, Material currentMaterial, Material newMaterial)
- {
- // Check if event applies to this current object
- #if UNITY_2018_2_OR_NEWER
- if (obj == gameObject || UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(gameObject) == obj)
- #else
- if (obj == gameObject || UnityEditor.PrefabUtility.GetPrefabParent(gameObject) == obj)
- #endif
- {
- if (!m_isDefaultMaterial) return;
- // Make sure we have a valid reference to the renderer.
- if (m_renderer == null) m_renderer = GetComponent<Renderer>();
- UnityEditor.Undo.RecordObject(this, "Material Assignment");
- UnityEditor.Undo.RecordObject(m_renderer, "Material Assignment");
- SetSharedMaterial(newMaterial);
- m_TextComponent.havePropertiesChanged = true;
- }
- }
- // Event received when font asset properties are changed in Font Inspector
- void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)
- {
- //if (spriteSheet != null && (obj as TMP_SpriteAsset == m_spriteAsset || obj as Texture2D == m_spriteAsset.spriteSheet))
- //{
- if (m_TextComponent != null)
- {
- m_TextComponent.havePropertiesChanged = true;
- //m_TextComponent.SetVerticesDirty();
- }
- //}
- }
- // Event received when font asset properties are changed in Font Inspector
- void ON_FONT_PROPERTY_CHANGED(bool isChanged, TMP_FontAsset font)
- {
- if (m_fontAsset != null && font.GetInstanceID() == m_fontAsset.GetInstanceID())
- {
- // Copy Normal and Bold Weight
- if (m_fallbackMaterial != null)
- {
- m_fallbackMaterial.SetFloat(ShaderUtilities.ID_WeightNormal, m_fontAsset.normalStyle);
- m_fallbackMaterial.SetFloat(ShaderUtilities.ID_WeightBold, m_fontAsset.boldStyle);
- }
- }
- }
- /// <summary>
- /// Event received when the TMP Settings are changed.
- /// </summary>
- void ON_TMP_SETTINGS_CHANGED()
- {
- // //Debug.Log("TMP Setting have changed.");
- // //SetVerticesDirty();
- // SetMaterialDirty();
- }
- #endif
- public static TMP_SubMesh AddSubTextObject(TextMeshPro textComponent, MaterialReference materialReference)
- {
- GameObject go = new GameObject("TMP SubMesh [" + materialReference.material.name + "]", typeof(TMP_SubMesh));
- TMP_SubMesh subMesh = go.GetComponent<TMP_SubMesh>();
- go.transform.SetParent(textComponent.transform, false);
- go.transform.localPosition = Vector3.zero;
- go.transform.localRotation = Quaternion.identity;
- go.transform.localScale = Vector3.one;
- go.layer = textComponent.gameObject.layer;
- subMesh.m_meshFilter = go.GetComponent<MeshFilter>();
- subMesh.m_TextComponent = textComponent;
- subMesh.m_fontAsset = materialReference.fontAsset;
- subMesh.m_spriteAsset = materialReference.spriteAsset;
- subMesh.m_isDefaultMaterial = materialReference.isDefaultMaterial;
- subMesh.SetSharedMaterial(materialReference.material);
- subMesh.renderer.sortingLayerID = textComponent.renderer.sortingLayerID;
- subMesh.renderer.sortingOrder = textComponent.renderer.sortingOrder;
- return subMesh;
- }
- public void DestroySelf()
- {
- Destroy(this.gameObject, 1f);
- }
- // Function called internally when a new material is assigned via the fontMaterial property.
- Material GetMaterial(Material mat)
- {
- // Check in case Object is disabled. If so, we don't have a valid reference to the Renderer.
- // This can occur when the Duplicate Material Context menu is used on an inactive object.
- if (m_renderer == null)
- m_renderer = GetComponent<Renderer>();
- // Create Instance Material only if the new material is not the same instance previously used.
- if (m_material == null || m_material.GetInstanceID() != mat.GetInstanceID())
- m_material = CreateMaterialInstance(mat);
- m_sharedMaterial = m_material;
- // Compute and Set new padding values for this new material.
- m_padding = GetPaddingForMaterial();
- SetVerticesDirty();
- SetMaterialDirty();
- return m_sharedMaterial;
- }
- /// <summary>
- /// Method used to create an instance of the material
- /// </summary>
- /// <param name="source"></param>
- /// <returns></returns>
- Material CreateMaterialInstance(Material source)
- {
- Material mat = new Material(source);
- mat.shaderKeywords = source.shaderKeywords;
- mat.name += " (Instance)";
- return mat;
- }
- /// <summary>
- /// Method returning the shared material assigned to the text object.
- /// </summary>
- /// <returns></returns>
- Material GetSharedMaterial()
- {
- if (m_renderer == null)
- m_renderer = GetComponent<Renderer>();
- return m_renderer.sharedMaterial;
- }
- /// <summary>
- /// Method to set the shared material.
- /// </summary>
- /// <param name="mat"></param>
- void SetSharedMaterial(Material mat)
- {
- //Debug.Log("*** SetSharedMaterial() *** FRAME (" + Time.frameCount + ")");
- // Assign new material.
- m_sharedMaterial = mat;
- // Compute and Set new padding values for this new material.
- m_padding = GetPaddingForMaterial();
- SetMaterialDirty();
- #if UNITY_EDITOR
- if (m_sharedMaterial != null)
- gameObject.name = "TMP SubMesh [" + m_sharedMaterial.name + "]";
- #endif
- }
- /// <summary>
- /// Function called when the padding value for the material needs to be re-calculated.
- /// </summary>
- /// <returns></returns>
- public float GetPaddingForMaterial()
- {
- float padding = ShaderUtilities.GetPadding(m_sharedMaterial, m_TextComponent.extraPadding, m_TextComponent.isUsingBold);
- return padding;
- }
- /// <summary>
- /// Function to update the padding values of the object.
- /// </summary>
- /// <param name="isExtraPadding"></param>
- /// <param name="isBold"></param>
- public void UpdateMeshPadding(bool isExtraPadding, bool isUsingBold)
- {
- m_padding = ShaderUtilities.GetPadding(m_sharedMaterial, isExtraPadding, isUsingBold);
- }
- /// <summary>
- ///
- /// </summary>
- public void SetVerticesDirty()
- {
- if (!this.enabled)
- return;
- // This is called on the parent TextMeshPro component.
- if (m_TextComponent != null)
- {
- m_TextComponent.havePropertiesChanged = true;
- m_TextComponent.SetVerticesDirty();
- }
- }
- /// <summary>
- ///
- /// </summary>
- public void SetMaterialDirty()
- {
- //if (!this.enabled)
- // return;
- UpdateMaterial();
- //m_materialDirty = true;
- //TMP_UpdateRegistry.RegisterCanvasElementForGraphicRebuild((ICanvasElement)this);
- }
- /// <summary>
- ///
- /// </summary>
- protected void UpdateMaterial()
- {
- //Debug.Log("*** STO - UpdateMaterial() *** FRAME (" + Time.frameCount + ")");
- //if (!this.enabled)
- // return;
- if (m_renderer == null) m_renderer = this.renderer;
- m_renderer.sharedMaterial = m_sharedMaterial;
- #if UNITY_EDITOR
- if (m_sharedMaterial != null && gameObject.name != "TMP SubMesh [" + m_sharedMaterial.name + "]")
- gameObject.name = "TMP SubMesh [" + m_sharedMaterial.name + "]";
- #endif
- }
- /// <summary>
- ///
- /// </summary>
- //public void UpdateColliders(int vertexCount)
- //{
- // if (this.boxCollider == null) return;
- // Vector2 bl = TMP_Math.MAX_16BIT;
- // Vector2 tr = TMP_Math.MIN_16BIT;
- // // Compute the bounds of the sub text object mesh (excluding the transform position).
- // for (int i = 0; i < vertexCount; i++)
- // {
- // bl.x = Mathf.Min(bl.x, m_mesh.vertices[i].x);
- // bl.y = Mathf.Min(bl.y, m_mesh.vertices[i].y);
- // tr.x = Mathf.Max(tr.x, m_mesh.vertices[i].x);
- // tr.y = Mathf.Max(tr.y, m_mesh.vertices[i].y);
- // }
- // Vector3 center = (bl + tr) / 2;
- // Vector3 size = tr - bl;
- // size.z = .1f;
- // this.boxCollider.center = center;
- // this.boxCollider.size = size;
- //}
- }
- }
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