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- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections;
- using System.Collections.Generic;
- #pragma warning disable 0414 // Disabled a few warnings related to serialized variables not used in this script but used in the editor.
- namespace TMPro
- {
- [ExecuteAlways]
- public class TMP_SubMeshUI : MaskableGraphic, IClippable, IMaskable, IMaterialModifier
- {
- /// <summary>
- /// The TMP Font Asset assigned to this sub text object.
- /// </summary>
- public TMP_FontAsset fontAsset
- {
- get { return m_fontAsset; }
- set { m_fontAsset = value; }
- }
- [SerializeField]
- private TMP_FontAsset m_fontAsset;
- /// <summary>
- /// The TMP Sprite Asset assigned to this sub text object.
- /// </summary>
- public TMP_SpriteAsset spriteAsset
- {
- get { return m_spriteAsset; }
- set { m_spriteAsset = value; }
- }
- [SerializeField]
- private TMP_SpriteAsset m_spriteAsset;
- /// <summary>
- ///
- /// </summary>
- public override Texture mainTexture
- {
- get
- {
- if (this.sharedMaterial != null)
- return this.sharedMaterial.GetTexture(ShaderUtilities.ID_MainTex);
- return null;
- }
- }
- /// <summary>
- /// The material to be assigned to this object. Returns an instance of the material.
- /// </summary>
- public override Material material
- {
- // Return a new Instance of the Material if none exists. Otherwise return the current Material Instance.
- get { return GetMaterial(m_sharedMaterial); }
- // Assign new font material
- set
- {
- if (m_sharedMaterial != null && m_sharedMaterial.GetInstanceID() == value.GetInstanceID())
- return;
- m_sharedMaterial = m_material = value;
- m_padding = GetPaddingForMaterial();
- SetVerticesDirty();
- SetMaterialDirty();
- }
- }
- [SerializeField]
- private Material m_material;
- /// <summary>
- /// The material to be assigned to this text object.
- /// </summary>
- public Material sharedMaterial
- {
- get { return m_sharedMaterial; }
- set { SetSharedMaterial(value); }
- }
- [SerializeField]
- private Material m_sharedMaterial;
- /// <summary>
- ///
- /// </summary>
- public Material fallbackMaterial
- {
- get { return m_fallbackMaterial; }
- set
- {
- if (m_fallbackMaterial == value) return;
- if (m_fallbackMaterial != null && m_fallbackMaterial != value)
- TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
- m_fallbackMaterial = value;
- TMP_MaterialManager.AddFallbackMaterialReference(m_fallbackMaterial);
- SetSharedMaterial(m_fallbackMaterial);
- }
- }
- private Material m_fallbackMaterial;
- /// <summary>
- /// The source material used by the fallback font
- /// </summary>
- public Material fallbackSourceMaterial
- {
- get { return m_fallbackSourceMaterial; }
- set { m_fallbackSourceMaterial = value; }
- }
- private Material m_fallbackSourceMaterial;
- /// <summary>
- /// Get the material that will be used for rendering.
- /// </summary>
- public override Material materialForRendering
- {
- get
- {
- return TMP_MaterialManager.GetMaterialForRendering(this, m_sharedMaterial);
- }
- }
- /// <summary>
- /// Is the text object using the default font asset material.
- /// </summary>
- public bool isDefaultMaterial
- {
- get { return m_isDefaultMaterial; }
- set { m_isDefaultMaterial = value; }
- }
- [SerializeField]
- private bool m_isDefaultMaterial;
- /// <summary>
- /// Padding value resulting for the property settings on the material.
- /// </summary>
- public float padding
- {
- get { return m_padding; }
- set { m_padding = value; }
- }
- [SerializeField]
- private float m_padding;
- /// <summary>
- /// The Mesh Renderer of this text sub object.
- /// </summary>
- public new CanvasRenderer canvasRenderer
- {
- get { if (m_canvasRenderer == null) m_canvasRenderer = GetComponent<CanvasRenderer>();
- return m_canvasRenderer;
- }
- }
- [SerializeField]
- private CanvasRenderer m_canvasRenderer;
- /// <summary>
- /// The Mesh of this text sub object.
- /// </summary>
- public Mesh mesh
- {
- get
- {
- if (m_mesh == null)
- {
- m_mesh = new Mesh();
- m_mesh.hideFlags = HideFlags.HideAndDontSave;
- }
- return m_mesh;
- }
- set { m_mesh = value; }
- }
- private Mesh m_mesh;
- [SerializeField]
- private TextMeshProUGUI m_TextComponent;
- [System.NonSerialized]
- private bool m_isRegisteredForEvents;
- private bool m_materialDirty;
- [SerializeField]
- private int m_materialReferenceIndex;
- /// <summary>
- /// Function to add a new sub text object.
- /// </summary>
- /// <param name="textComponent"></param>
- /// <param name="materialReference"></param>
- /// <returns></returns>
- public static TMP_SubMeshUI AddSubTextObject(TextMeshProUGUI textComponent, MaterialReference materialReference)
- {
- GameObject go = new GameObject("TMP UI SubObject [" + materialReference.material.name + "]", typeof(RectTransform));
- go.transform.SetParent(textComponent.transform, false);
- go.layer = textComponent.gameObject.layer;
- RectTransform rectTransform = go.GetComponent<RectTransform>();
- rectTransform.anchorMin = Vector2.zero;
- rectTransform.anchorMax = Vector2.one;
- rectTransform.sizeDelta = Vector2.zero;
- rectTransform.pivot = textComponent.rectTransform.pivot;
- TMP_SubMeshUI subMesh = go.AddComponent<TMP_SubMeshUI>();
- subMesh.m_canvasRenderer = subMesh.canvasRenderer;
- subMesh.m_TextComponent = textComponent;
- subMesh.m_materialReferenceIndex = materialReference.index;
- subMesh.m_fontAsset = materialReference.fontAsset;
- subMesh.m_spriteAsset = materialReference.spriteAsset;
- subMesh.m_isDefaultMaterial = materialReference.isDefaultMaterial;
- subMesh.SetSharedMaterial(materialReference.material);
- return subMesh;
- }
- /// <summary>
- ///
- /// </summary>
- protected override void OnEnable()
- {
- //Debug.Log("*** SubObject OnEnable() ***");
- // Register Callbacks for various events.
- if (!m_isRegisteredForEvents)
- {
- #if UNITY_EDITOR
- TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Add(ON_MATERIAL_PROPERTY_CHANGED);
- TMPro_EventManager.FONT_PROPERTY_EVENT.Add(ON_FONT_PROPERTY_CHANGED);
- //TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Add(ON_TEXTMESHPRO_PROPERTY_CHANGED);
- TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Add(ON_DRAG_AND_DROP_MATERIAL);
- //TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Add(ON_TEXT_STYLE_CHANGED);
- TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Add(ON_SPRITE_ASSET_PROPERTY_CHANGED);
- //TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Add(ON_TMP_SETTINGS_CHANGED);
- #endif
- m_isRegisteredForEvents = true;
- }
- m_ShouldRecalculateStencil = true;
- RecalculateClipping();
- RecalculateMasking();
- //SetAllDirty();
- }
- protected override void OnDisable()
- {
- //Debug.Log("*** SubObject OnDisable() ***");
- //m_canvasRenderer.Clear();
- TMP_UpdateRegistry.UnRegisterCanvasElementForRebuild(this);
- if (m_MaskMaterial != null)
- {
- TMP_MaterialManager.ReleaseStencilMaterial(m_MaskMaterial);
- m_MaskMaterial = null;
- }
- if (m_fallbackMaterial != null)
- {
- TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
- m_fallbackMaterial = null;
- }
- base.OnDisable();
- }
- protected override void OnDestroy()
- {
- //Debug.Log("*** OnDestroy() ***");
- // Destroy Mesh
- if (m_mesh != null) DestroyImmediate(m_mesh);
- if (m_MaskMaterial != null)
- TMP_MaterialManager.ReleaseStencilMaterial(m_MaskMaterial);
- if (m_fallbackMaterial != null)
- {
- TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
- m_fallbackMaterial = null;
- }
- #if UNITY_EDITOR
- // Unregister the event this object was listening to
- TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Remove(ON_MATERIAL_PROPERTY_CHANGED);
- TMPro_EventManager.FONT_PROPERTY_EVENT.Remove(ON_FONT_PROPERTY_CHANGED);
- //TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Remove(ON_TEXTMESHPRO_PROPERTY_CHANGED);
- TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Remove(ON_DRAG_AND_DROP_MATERIAL);
- //TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Remove(ON_TEXT_STYLE_CHANGED);
- TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Remove(ON_SPRITE_ASSET_PROPERTY_CHANGED);
- //TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Remove(ON_TMP_SETTINGS_CHANGED);
- #endif
- m_isRegisteredForEvents = false;
- RecalculateClipping();
- }
- #if UNITY_EDITOR
- // Event received when custom material editor properties are changed.
- void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat)
- {
- //Debug.Log("*** ON_MATERIAL_PROPERTY_CHANGED ***");
- int targetMaterialID = mat.GetInstanceID();
- int sharedMaterialID = m_sharedMaterial.GetInstanceID();
- int maskingMaterialID = m_MaskMaterial == null ? 0 : m_MaskMaterial.GetInstanceID();
- int fallbackSourceMaterialID = m_fallbackSourceMaterial == null ? 0 : m_fallbackSourceMaterial.GetInstanceID();
- // Filter events and return if the affected material is not this object's material.
- //if (targetMaterialID != sharedMaterialID && targetMaterialID != maskingMaterialID) return;
- // Filter events and return if the affected material is not this object's material.
- if (m_fallbackMaterial != null && fallbackSourceMaterialID == targetMaterialID)
- TMP_MaterialManager.CopyMaterialPresetProperties(mat, m_fallbackMaterial);
- if (m_TextComponent == null) m_TextComponent = GetComponentInParent<TextMeshProUGUI>();
- // Make sure material properties are synchronized between the assigned material and masking material.
- if (m_MaskMaterial != null)
- {
- UnityEditor.Undo.RecordObject(m_MaskMaterial, "Material Property Changes");
- UnityEditor.Undo.RecordObject(m_sharedMaterial, "Material Property Changes");
- if (targetMaterialID == sharedMaterialID)
- {
- //Debug.Log("Copy base material properties to masking material if not null.");
- float stencilID = m_MaskMaterial.GetFloat(ShaderUtilities.ID_StencilID);
- float stencilComp = m_MaskMaterial.GetFloat(ShaderUtilities.ID_StencilComp);
- m_MaskMaterial.CopyPropertiesFromMaterial(mat);
- m_MaskMaterial.shaderKeywords = mat.shaderKeywords;
- m_MaskMaterial.SetFloat(ShaderUtilities.ID_StencilID, stencilID);
- m_MaskMaterial.SetFloat(ShaderUtilities.ID_StencilComp, stencilComp);
- }
- else if (targetMaterialID == maskingMaterialID)
- {
- // Update the padding
- GetPaddingForMaterial(mat);
- m_sharedMaterial.CopyPropertiesFromMaterial(mat);
- m_sharedMaterial.shaderKeywords = mat.shaderKeywords;
- m_sharedMaterial.SetFloat(ShaderUtilities.ID_StencilID, 0);
- m_sharedMaterial.SetFloat(ShaderUtilities.ID_StencilComp, 8);
- }
- else if (fallbackSourceMaterialID == targetMaterialID)
- {
- float stencilID = m_MaskMaterial.GetFloat(ShaderUtilities.ID_StencilID);
- float stencilComp = m_MaskMaterial.GetFloat(ShaderUtilities.ID_StencilComp);
- m_MaskMaterial.CopyPropertiesFromMaterial(m_fallbackMaterial);
- m_MaskMaterial.shaderKeywords = m_fallbackMaterial.shaderKeywords;
- m_MaskMaterial.SetFloat(ShaderUtilities.ID_StencilID, stencilID);
- m_MaskMaterial.SetFloat(ShaderUtilities.ID_StencilComp, stencilComp);
- }
- }
- m_padding = GetPaddingForMaterial();
- SetVerticesDirty();
- m_ShouldRecalculateStencil = true;
- RecalculateClipping();
- RecalculateMasking();
- }
- // Event to Track Material Changed resulting from Drag-n-drop.
- void ON_DRAG_AND_DROP_MATERIAL(GameObject obj, Material currentMaterial, Material newMaterial)
- {
- // Check if event applies to this current object
- #if UNITY_2018_2_OR_NEWER
- if (obj == gameObject || UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(gameObject) == obj)
- #else
- if (obj == gameObject || UnityEditor.PrefabUtility.GetPrefabParent(gameObject) == obj)
- #endif
- {
- if (!m_isDefaultMaterial) return;
- // Make sure we have a valid reference to the renderer.
- if (m_canvasRenderer == null) m_canvasRenderer = GetComponent<CanvasRenderer>();
- UnityEditor.Undo.RecordObject(this, "Material Assignment");
- UnityEditor.Undo.RecordObject(m_canvasRenderer, "Material Assignment");
- SetSharedMaterial(newMaterial);
- m_TextComponent.havePropertiesChanged = true;
- }
- }
- // Event received when font asset properties are changed in Font Inspector
- void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)
- {
- //if (spriteSheet != null && (obj as TMP_SpriteAsset == m_spriteAsset || obj as Texture2D == m_spriteAsset.spriteSheet))
- //{
- if (m_TextComponent != null)
- {
- m_TextComponent.havePropertiesChanged = true;
- //m_TextComponent.SetVerticesDirty();
- }
- //}
- }
- // Event received when font asset properties are changed in Font Inspector
- void ON_FONT_PROPERTY_CHANGED(bool isChanged, TMP_FontAsset font)
- {
- if (m_fontAsset != null && font.GetInstanceID() == m_fontAsset.GetInstanceID())
- {
- // Copy Normal and Bold Weight
- if (m_fallbackMaterial != null)
- {
- m_fallbackMaterial.SetFloat(ShaderUtilities.ID_WeightNormal, m_fontAsset.normalStyle);
- m_fallbackMaterial.SetFloat(ShaderUtilities.ID_WeightBold, m_fontAsset.boldStyle);
- }
- }
- }
- /// <summary>
- /// Event received when the TMP Settings are changed.
- /// </summary>
- void ON_TMP_SETTINGS_CHANGED()
- {
- //Debug.Log("TMP Setting have changed.");
- //SetVerticesDirty();
- //SetMaterialDirty();
- }
- #endif
- /// <summary>
- ///
- /// </summary>
- protected override void OnTransformParentChanged()
- {
- if (!this.IsActive())
- return;
- m_ShouldRecalculateStencil = true;
- RecalculateClipping();
- RecalculateMasking();
- }
- /// <summary>
- /// Function returning the modified material for masking if necessary.
- /// </summary>
- /// <param name="baseMaterial"></param>
- /// <returns></returns>
- public override Material GetModifiedMaterial(Material baseMaterial)
- {
- Material mat = baseMaterial;
- if (m_ShouldRecalculateStencil)
- {
- m_StencilValue = TMP_MaterialManager.GetStencilID(gameObject);
- m_ShouldRecalculateStencil = false;
- }
- if (m_StencilValue > 0)
- {
- mat = TMP_MaterialManager.GetStencilMaterial(baseMaterial, m_StencilValue);
- if (m_MaskMaterial != null)
- TMP_MaterialManager.ReleaseStencilMaterial(m_MaskMaterial);
- m_MaskMaterial = mat;
- }
- return mat;
- }
- /// <summary>
- /// Function called when the padding value for the material needs to be re-calculated.
- /// </summary>
- /// <returns></returns>
- public float GetPaddingForMaterial()
- {
- float padding = ShaderUtilities.GetPadding(m_sharedMaterial, m_TextComponent.extraPadding, m_TextComponent.isUsingBold);
- return padding;
- }
- /// <summary>
- /// Function called when the padding value for the material needs to be re-calculated.
- /// </summary>
- /// <returns></returns>
- public float GetPaddingForMaterial(Material mat)
- {
- float padding = ShaderUtilities.GetPadding(mat, m_TextComponent.extraPadding, m_TextComponent.isUsingBold);
- return padding;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="isExtraPadding"></param>
- /// <param name="isBold"></param>
- public void UpdateMeshPadding(bool isExtraPadding, bool isUsingBold)
- {
- m_padding = ShaderUtilities.GetPadding(m_sharedMaterial, isExtraPadding, isUsingBold);
- }
- /// <summary>
- ///
- /// </summary>
- public override void SetAllDirty()
- {
- //SetLayoutDirty();
- //SetVerticesDirty();
- //SetMaterialDirty();
- }
- /// <summary>
- ///
- /// </summary>
- public override void SetVerticesDirty()
- {
- if (!this.IsActive())
- return;
- // This is called on the parent TextMeshPro component.
- if (m_TextComponent != null)
- {
- m_TextComponent.havePropertiesChanged = true;
- m_TextComponent.SetVerticesDirty();
- }
- }
- /// <summary>
- ///
- /// </summary>
- public override void SetLayoutDirty()
- {
- }
- /// <summary>
- ///
- /// </summary>
- public override void SetMaterialDirty()
- {
- //Debug.Log("*** STO-UI - SetMaterialDirty() *** FRAME (" + Time.frameCount + ")");
- //if (!this.IsActive())
- // return;
- m_materialDirty = true;
- UpdateMaterial();
- if (m_OnDirtyMaterialCallback != null)
- m_OnDirtyMaterialCallback();
- //TMP_ITextElementUpdateManager.RegisterTextElementForGraphicRebuild(this);
- //TMP_UpdateRegistry.RegisterCanvasElementForGraphicRebuild((ICanvasElement)this);
- //m_TextComponent.SetMaterialDirty();
- }
- /// <summary>
- ///
- /// </summary>
- public void SetPivotDirty()
- {
- if (!this.IsActive())
- return;
- this.rectTransform.pivot = m_TextComponent.rectTransform.pivot;
- }
- /// <summary>
- /// Override to Cull function of MaskableGraphic to prevent Culling.
- /// </summary>
- /// <param name="clipRect"></param>
- /// <param name="validRect"></param>
- public override void Cull(Rect clipRect, bool validRect)
- {
- if (m_TextComponent.ignoreRectMaskCulling) return;
- base.Cull(clipRect, validRect);
- }
- /// <summary>
- ///
- /// </summary>
- protected override void UpdateGeometry()
- {
- // Need to override to prevent Unity from changing the geometry of the object.
- Debug.Log("UpdateGeometry()");
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="update"></param>
- public override void Rebuild(CanvasUpdate update)
- {
- if (update == CanvasUpdate.PreRender)
- {
- if (!m_materialDirty) return;
- UpdateMaterial();
- m_materialDirty = false;
- }
- }
- /// <summary>
- /// Function to update the material from the parent text object.
- /// </summary>
- public void RefreshMaterial()
- {
- UpdateMaterial();
- }
- /// <summary>
- ///
- /// </summary>
- protected override void UpdateMaterial()
- {
- //Debug.Log("*** STO-UI - UpdateMaterial() *** FRAME (" + Time.frameCount + ")");
- //if (!this.IsActive())
- // return;
- if (m_canvasRenderer == null) m_canvasRenderer = this.canvasRenderer;
- m_canvasRenderer.materialCount = 1;
- m_canvasRenderer.SetMaterial(materialForRendering, 0);
- m_canvasRenderer.SetTexture(mainTexture);
- #if UNITY_EDITOR
- if (m_sharedMaterial != null && gameObject.name != "TMP SubMeshUI [" + m_sharedMaterial.name + "]")
- gameObject.name = "TMP SubMeshUI [" + m_sharedMaterial.name + "]";
- #endif
- }
- // IClippable implementation
- /// <summary>
- /// Method called when the state of a parent changes.
- /// </summary>
- public override void RecalculateClipping()
- {
- //Debug.Log("*** RecalculateClipping() ***");
- base.RecalculateClipping();
- }
- /// <summary>
- ///
- /// </summary>
- public override void RecalculateMasking()
- {
- //Debug.Log("RecalculateMasking()");
- this.m_ShouldRecalculateStencil = true;
- SetMaterialDirty();
- }
- /// <summary>
- /// Method which returns an instance of the shared material
- /// </summary>
- /// <returns></returns>
- Material GetMaterial()
- {
- // Make sure we have a valid reference to the renderer.
- //if (m_renderer == null) m_renderer = GetComponent<Renderer>();
- //if (m_material == null || m_isNewSharedMaterial)
- //{
- // m_renderer.material = m_sharedMaterial;
- // m_material = m_renderer.material;
- // m_sharedMaterial = m_material;
- // m_padding = ShaderUtilities.GetPadding(m_sharedMaterial, m_TextMeshPro.extraPadding, false);
- // m_isNewSharedMaterial = false;
- //}
- return m_sharedMaterial;
- }
- // Function called internally when a new material is assigned via the fontMaterial property.
- Material GetMaterial(Material mat)
- {
- // Check in case Object is disabled. If so, we don't have a valid reference to the Renderer.
- // This can occur when the Duplicate Material Context menu is used on an inactive object.
- //if (m_renderer == null)
- // m_renderer = GetComponent<Renderer>();
- // Create Instance Material only if the new material is not the same instance previously used.
- if (m_material == null || m_material.GetInstanceID() != mat.GetInstanceID())
- m_material = CreateMaterialInstance(mat);
- m_sharedMaterial = m_material;
- // Compute and Set new padding values for this new material.
- m_padding = GetPaddingForMaterial();
- SetVerticesDirty();
- SetMaterialDirty();
- return m_sharedMaterial;
- }
- /// <summary>
- /// Method used to create an instance of the material
- /// </summary>
- /// <param name="source"></param>
- /// <returns></returns>
- Material CreateMaterialInstance(Material source)
- {
- Material mat = new Material(source);
- mat.shaderKeywords = source.shaderKeywords;
- mat.name += " (Instance)";
- return mat;
- }
- /// <summary>
- /// Method returning the shared material assigned to the text object.
- /// </summary>
- /// <returns></returns>
- Material GetSharedMaterial()
- {
- if (m_canvasRenderer == null)
- m_canvasRenderer = GetComponent<CanvasRenderer>();
- return m_canvasRenderer.GetMaterial();
- }
- /// <summary>
- /// Method to set the shared material.
- /// </summary>
- /// <param name="mat"></param>
- void SetSharedMaterial(Material mat)
- {
- //Debug.Log("*** SetSharedMaterial UI() *** FRAME (" + Time.frameCount + ")");
- // Assign new material.
- m_sharedMaterial = mat;
- m_Material = m_sharedMaterial;
- //m_isDefaultMaterial = false;
- //if (mat.GetInstanceID() == m_fontAsset.material.GetInstanceID())
- // m_isDefaultMaterial = true;
- // Compute and Set new padding values for this new material.
- m_padding = GetPaddingForMaterial();
- //SetVerticesDirty();
- SetMaterialDirty();
- #if UNITY_EDITOR
- //if (m_sharedMaterial != null)
- // gameObject.name = "TMP SubMesh [" + m_sharedMaterial.name + "]";
- #endif
- }
- }
- }
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