- using System;
- namespace UnityEditor.Timeline
- {
- [AttributeUsage(AttributeTargets.Class)]
- class ActiveInModeAttribute : Attribute
- {
- public TimelineModes modes { get; private set; }
- public ActiveInModeAttribute(TimelineModes timelineModes)
- {
- modes = timelineModes;
- }
- }
- }
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