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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Timeline;
- namespace UnityEditor.Timeline
- {
- enum TitleMode
- {
- None,
- DisabledComponent,
- Prefab,
- PrefabOutOfContext,
- Asset,
- GameObject
- }
- struct BreadCrumbTitle
- {
- public string name;
- public TitleMode mode;
- }
- class BreadcrumbDrawer
- {
- static readonly GUIContent s_TextContent = new GUIContent();
- static readonly string k_DisabledComponentText = L10n.Tr("The PlayableDirector is disabled");
- static readonly string k_PrefabOutOfContext = L10n.Tr("Prefab Isolation not enabled. Click to Enable.");
- static readonly GUIStyle k_BreadCrumbLeft;
- static readonly GUIStyle k_BreadCrumbMid;
- static readonly GUIStyle k_BreadCrumbLeftBg;
- static readonly GUIStyle k_BreadCrumbMidBg;
- static readonly GUIStyle k_BreadCrumbMidSelected;
- static readonly GUIStyle k_BreadCrumbMidBgSelected;
- static readonly Texture k_TimelineIcon;
- const string k_Elipsis = "…";
- static BreadcrumbDrawer()
- {
- k_BreadCrumbLeft = new GUIStyle("GUIEditor.BreadcrumbLeft");
- k_BreadCrumbMid = new GUIStyle("GUIEditor.BreadcrumbMid");
- k_BreadCrumbLeftBg = new GUIStyle("GUIEditor.BreadcrumbLeftBackground");
- k_BreadCrumbMidBg = new GUIStyle("GUIEditor.BreadcrumbMidBackground");
- k_BreadCrumbMidSelected = new GUIStyle(k_BreadCrumbMid);
- k_BreadCrumbMidSelected.normal = k_BreadCrumbMidSelected.onNormal;
- k_BreadCrumbMidBgSelected = new GUIStyle(k_BreadCrumbMidBg);
- k_BreadCrumbMidBgSelected.normal = k_BreadCrumbMidBgSelected.onNormal;
- k_TimelineIcon = EditorGUIUtility.IconContent("TimelineAsset Icon").image;
- }
- static string FitTextInArea(float areaWidth, string text, GUIStyle style)
- {
- var borderWidth = style.border.left + style.border.right;
- var textWidth = style.CalcSize(EditorGUIUtility.TextContent(text)).x;
- if (borderWidth + textWidth < areaWidth)
- return text;
- // Need to truncate the text to fit in the areaWidth
- var textAreaWidth = areaWidth - borderWidth;
- var pixByChar = textWidth / text.Length;
- var charNeeded = (int)Mathf.Floor(textAreaWidth / pixByChar);
- charNeeded -= k_Elipsis.Length;
- if (charNeeded <= 0)
- return k_Elipsis;
- if (charNeeded <= text.Length)
- return k_Elipsis + " " + text.Substring(text.Length - charNeeded);
- return k_Elipsis;
- }
- public static void Draw(float breadcrumbAreaWidth, List<BreadCrumbTitle> labels, Action<int> navigateToBreadcrumbIndex)
- {
- GUILayout.BeginHorizontal(GUILayout.Width(breadcrumbAreaWidth));
- {
- var labelWidth = (int)(breadcrumbAreaWidth / labels.Count);
- for (var i = 0; i < labels.Count; i++)
- {
- var label = labels[i];
- var style = i == 0 ? k_BreadCrumbLeft : k_BreadCrumbMid;
- var backgroundStyle = i == 0 ? k_BreadCrumbLeftBg : k_BreadCrumbMidBg;
- if (i == labels.Count - 1)
- {
- if (i > 0)
- {
- // Only tint last breadcrumb if we are dug-in
- DrawBreadcrumbAsSelectedSubSequence(labelWidth, label, k_BreadCrumbMidSelected, k_BreadCrumbMidBgSelected);
- }
- else
- {
- DrawActiveBreadcrumb(labelWidth, label, style, backgroundStyle);
- }
- }
- else
- {
- var previousContentColor = GUI.contentColor;
- GUI.contentColor = new Color(previousContentColor.r,
- previousContentColor.g,
- previousContentColor.b,
- previousContentColor.a * 0.6f);
- var content = GetTextContent(labelWidth, label, style);
- var rect = GetBreadcrumbLayoutRect(content, style);
- if (Event.current.type == EventType.Repaint)
- {
- backgroundStyle.Draw(rect, GUIContent.none, 0);
- }
- if (GUI.Button(rect, content, style))
- {
- navigateToBreadcrumbIndex.Invoke(i);
- }
- GUI.contentColor = previousContentColor;
- }
- }
- }
- GUILayout.EndHorizontal();
- }
- static GUIContent GetTextContent(int width, BreadCrumbTitle text, GUIStyle style)
- {
- s_TextContent.tooltip = string.Empty;
- s_TextContent.image = null;
- if (text.mode == TitleMode.DisabledComponent)
- {
- s_TextContent.tooltip = k_DisabledComponentText;
- s_TextContent.image = EditorGUIUtility.GetHelpIcon(MessageType.Warning);
- }
- else if (text.mode == TitleMode.Prefab)
- s_TextContent.image = PrefabUtility.GameObjectStyles.prefabIcon;
- else if (text.mode == TitleMode.GameObject)
- s_TextContent.image = PrefabUtility.GameObjectStyles.gameObjectIcon;
- else if (text.mode == TitleMode.Asset)
- s_TextContent.image = k_TimelineIcon;
- else if (text.mode == TitleMode.PrefabOutOfContext)
- {
- s_TextContent.image = PrefabUtility.GameObjectStyles.prefabIcon;
- if (!TimelineWindow.instance.locked)
- s_TextContent.tooltip = k_PrefabOutOfContext;
- }
- if (s_TextContent.image != null)
- width = Math.Max(0, width - s_TextContent.image.width);
- s_TextContent.text = FitTextInArea(width, text.name, style);
- return s_TextContent;
- }
- static void DrawBreadcrumbAsSelectedSubSequence(int width, BreadCrumbTitle label, GUIStyle style, GUIStyle backgroundStyle)
- {
- var rect = DrawActiveBreadcrumb(width, label, style, backgroundStyle);
- const float underlineThickness = 2.0f;
- const float underlineVerticalOffset = 0.0f;
- var underlineHorizontalOffset = backgroundStyle.border.right * 0.333f;
- var underlineRect = Rect.MinMaxRect(
- rect.xMin - underlineHorizontalOffset,
- rect.yMax - underlineThickness - underlineVerticalOffset,
- rect.xMax - underlineHorizontalOffset,
- rect.yMax - underlineVerticalOffset);
- EditorGUI.DrawRect(underlineRect, DirectorStyles.Instance.customSkin.colorSubSequenceDurationLine);
- }
- static Rect GetBreadcrumbLayoutRect(GUIContent content, GUIStyle style)
- {
- // the image makes the button far too big compared to non-image versions
- var image = content.image;
- content.image = null;
- var size = style.CalcSizeWithConstraints(content, Vector2.zero);
- content.image = image;
- if (image != null)
- size.x += size.y; // assumes square image, constrained by height
- return GUILayoutUtility.GetRect(content, style, GUILayout.MaxWidth(size.x));
- }
- static Rect DrawActiveBreadcrumb(int width, BreadCrumbTitle label, GUIStyle style, GUIStyle backgroundStyle)
- {
- var content = GetTextContent(width, label, style);
- var rect = GetBreadcrumbLayoutRect(content, style);
- if (Event.current.type == EventType.Repaint)
- {
- backgroundStyle.Draw(rect, GUIContent.none, 0);
- }
- if (GUI.Button(rect, content, style))
- {
- UnityEngine.Object target = TimelineEditor.inspectedDirector;
- if (target == null)
- target = TimelineEditor.inspectedAsset;
- if (target != null)
- {
- bool ping = true;
- if (label.mode == TitleMode.PrefabOutOfContext)
- {
- var gameObject = PrefabUtility.GetRootGameObject(target);
- if (gameObject != null)
- {
- target = gameObject; // ping the prefab root if it's locked.
- if (!TimelineWindow.instance.locked)
- {
- var assetPath = AssetDatabase.GetAssetPath(gameObject);
- if (!string.IsNullOrEmpty(assetPath))
- {
- var stage = Experimental.SceneManagement.PrefabStageUtility.OpenPrefab(assetPath);
- if (stage != null)
- ping = false;
- }
- }
- }
- }
- if (ping)
- {
- EditorGUIUtility.PingObject(target);
- }
- }
- }
- return rect;
- }
- }
- }
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