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- using System;
- using System.Collections.Generic;
- namespace UnityEditor.Timeline
- {
- // Class used for uniquely format names used in the GenericMenu. We can't add duplicate MenuItem in GenericMenu
- // so that's why we need to keep information about the text we want to uniquely format.
- class SequenceMenuNameFormater
- {
- Dictionary<int, int> m_UniqueItem = new Dictionary<int, int>();
- public string Format(string text)
- {
- var key = text.GetHashCode();
- var index = 0;
- if (m_UniqueItem.ContainsKey(key))
- {
- index = m_UniqueItem[key];
- index++;
- m_UniqueItem[key] = index;
- }
- else
- {
- m_UniqueItem.Add(key, index);
- return text;
- }
- return $"{text}{index}";
- }
- }
- }
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