EditorClip.cs 444 B

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  1. using UnityEngine;
  2. using UnityEngine.Timeline;
  3. namespace UnityEditor.Timeline
  4. {
  5. class EditorClip : ScriptableObject
  6. {
  7. [SerializeField] TimelineClip m_Clip;
  8. public TimelineClip clip
  9. {
  10. get { return m_Clip; }
  11. set { m_Clip = value; }
  12. }
  13. public int lastHash { get; set; }
  14. public override int GetHashCode()
  15. {
  16. return clip.Hash();
  17. }
  18. }
  19. }