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- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace UnityEditor.Timeline
- {
- struct TrackItemsDrawer
- {
- List<ItemsLayer> m_Layers;
- ClipsLayer m_ClipsLayer;
- public IEnumerable<TimelineClipGUI> clips
- {
- get { return m_ClipsLayer.items.Cast<TimelineClipGUI>(); }
- }
- public TrackItemsDrawer(IRowGUI parent)
- {
- m_Layers = null;
- m_ClipsLayer = null;
- BuildGUICache(parent);
- }
- void BuildGUICache(IRowGUI parent)
- {
- m_ClipsLayer = new ClipsLayer(Layer.Clips, parent);
- m_Layers = new List<ItemsLayer>
- {
- m_ClipsLayer,
- new MarkersLayer(Layer.Markers, parent)
- };
- }
- public void Draw(Rect rect, WindowState state)
- {
- foreach (var layer in m_Layers)
- {
- layer.Draw(rect, state);
- }
- }
- }
- }
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