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- using System;
- using UnityEngine.Playables;
- namespace UnityEngine.Timeline
- {
- /// <summary>
- /// Runtime clip customized for 'infinite' tracks playables.
- /// Used for clips whose time needs to match the timelines exactly
- /// </summary>
- class InfiniteRuntimeClip : RuntimeElement
- {
- private Playable m_Playable;
- private static readonly Int64 kIntervalEnd = DiscreteTime.GetNearestTick(TimelineClip.kMaxTimeValue);
- public InfiniteRuntimeClip(Playable playable)
- {
- m_Playable = playable;
- }
- public override Int64 intervalStart
- {
- get { return 0; }
- }
- public override Int64 intervalEnd
- {
- get { return kIntervalEnd; }
- }
- public override bool enable
- {
- set
- {
- if (value)
- m_Playable.Play();
- else
- m_Playable.Pause();
- }
- }
- public override void EvaluateAt(double localTime, FrameData frameData)
- {
- m_Playable.SetTime(localTime);
- }
- }
- }
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