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							- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine.Playables;
 
- namespace UnityEngine.Timeline
 
- {
 
-     /// <inheritdoc />
 
-     /// <summary>
 
-     /// Use this track to add Markers bound to a GameObject.
 
-     /// </summary>
 
-     [Serializable]
 
-     [TrackBindingType(typeof(GameObject))]
 
-     [HideInMenu]
 
-     public class MarkerTrack : TrackAsset
 
-     {
 
-         /// <inheritdoc/>
 
-         public override IEnumerable<PlayableBinding> outputs
 
-         {
 
-             get
 
-             {
 
-                 return this == timelineAsset.markerTrack ?
 
-                     new List<PlayableBinding> {ScriptPlayableBinding.Create(name, null, typeof(GameObject))} :
 
-                     base.outputs;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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