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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Events;
- using UnityEngine.Playables;
- namespace UnityEngine.Timeline
- {
- /// <summary>
- /// Listens for emitted signals and reacts depending on its defined reactions.
- /// </summary>
- /// A SignalReceiver contains a list of reactions. Each reaction is bound to a SignalAsset.
- /// When a SignalEmitter emits a signal, the SignalReceiver invokes the corresponding reaction.
- /// <seealso cref="UnityEngine.Timeline.SignalEmitter"/>
- /// <seealso cref="UnityEngine.Timeline.SignalAsset"/>
- public class SignalReceiver : MonoBehaviour, INotificationReceiver
- {
- [SerializeField]
- EventKeyValue m_Events = new EventKeyValue();
- /// <summary>
- /// Called when a notification is sent.
- /// </summary>
- public void OnNotify(Playable origin, INotification notification, object context)
- {
- var signal = notification as SignalEmitter;
- if (signal != null && signal.asset != null)
- {
- UnityEvent evt;
- if (m_Events.TryGetValue(signal.asset, out evt) && evt != null)
- {
- evt.Invoke();
- }
- }
- }
- /// <summary>
- /// Defines a new reaction for a SignalAsset.
- /// </summary>
- /// <param name="asset">The SignalAsset for which the reaction is being defined.</param>
- /// <param name="reaction">The UnityEvent that describes the reaction.</param>
- /// <exception cref="ArgumentNullException">Thrown when the asset is null.</exception>
- /// <exception cref="ArgumentException">Thrown when the SignalAsset is already registered with this receiver.</exception>
- public void AddReaction(SignalAsset asset, UnityEvent reaction)
- {
- if (asset == null)
- throw new ArgumentNullException("asset");
- if (m_Events.signals.Contains(asset))
- throw new ArgumentException("SignalAsset already used.");
- m_Events.Append(asset, reaction);
- }
- /// <summary>
- /// Appends a null SignalAsset with a reaction specified by the UnityEvent.
- /// </summary>
- /// <param name="reaction">The new reaction to be appended.</param>
- /// <returns>The index of the appended reaction.</returns>
- /// <remarks>Multiple null assets are valid.</remarks>
- public int AddEmptyReaction(UnityEvent reaction)
- {
- m_Events.Append(null, reaction);
- return m_Events.events.Count - 1;
- }
- /// <summary>
- /// Removes the first occurrence of a SignalAsset.
- /// </summary>
- /// <param name="asset">The SignalAsset to be removed.</param>
- public void Remove(SignalAsset asset)
- {
- if (!m_Events.signals.Contains(asset))
- {
- throw new ArgumentException("The SignalAsset is not registered with this receiver.");
- }
- m_Events.Remove(asset);
- }
- /// <summary>
- /// Gets a list of all registered SignalAssets.
- /// </summary>
- /// <returns>Returns a list of SignalAssets.</returns>
- public IEnumerable<SignalAsset> GetRegisteredSignals()
- {
- return m_Events.signals;
- }
- /// <summary>
- /// Gets the first UnityEvent associated with a SignalAsset.
- /// </summary>
- /// <param name="key">A SignalAsset defining the signal.</param>
- /// <returns>Returns the reaction associated with a SignalAsset. Returns null if the signal asset does not exist.</returns>
- public UnityEvent GetReaction(SignalAsset key)
- {
- UnityEvent ret;
- if (m_Events.TryGetValue(key, out ret))
- {
- return ret;
- }
- return null;
- }
- /// <summary>
- /// Returns the count of registered SignalAssets.
- /// </summary>
- /// <returns></returns>
- public int Count()
- {
- return m_Events.signals.Count;
- }
- /// <summary>
- /// Replaces the SignalAsset associated with a reaction at a specific index.
- /// </summary>
- /// <param name="idx">The index of the reaction.</param>
- /// <param name="newKey">The replacement SignalAsset.</param>
- /// <exception cref="ArgumentException">Thrown when the replacement SignalAsset is already registered to this SignalReceiver.</exception>
- /// <remarks>The new SignalAsset can be null.</remarks>
- public void ChangeSignalAtIndex(int idx, SignalAsset newKey)
- {
- if (idx < 0 || idx > m_Events.signals.Count - 1)
- throw new IndexOutOfRangeException();
- if (m_Events.signals[idx] == newKey)
- return;
- var alreadyUsed = m_Events.signals.Contains(newKey);
- if (newKey == null || m_Events.signals[idx] == null || !alreadyUsed)
- m_Events.signals[idx] = newKey;
- if (alreadyUsed)
- throw new ArgumentException("SignalAsset already used.");
- }
- /// <summary>
- /// Removes the SignalAsset and reaction at a specific index.
- /// </summary>
- /// <param name="idx">The index of the SignalAsset to be removed.</param>
- public void RemoveAtIndex(int idx)
- {
- if (idx < 0 || idx > m_Events.signals.Count - 1)
- throw new IndexOutOfRangeException();
- m_Events.Remove(idx);
- }
- /// <summary>
- /// Replaces the reaction at a specific index with a new UnityEvent.
- /// </summary>
- /// <param name="idx">The index of the reaction to be replaced.</param>
- /// <param name="reaction">The replacement reaction.</param>
- /// <exception cref="ArgumentNullException">Thrown when the replacement reaction is null.</exception>
- public void ChangeReactionAtIndex(int idx, UnityEvent reaction)
- {
- if (idx < 0 || idx > m_Events.events.Count - 1)
- throw new IndexOutOfRangeException();
- m_Events.events[idx] = reaction;
- }
- /// <summary>
- /// Gets the reaction at a specific index.
- /// </summary>
- /// <param name="idx">The index of the reaction.</param>
- /// <returns>Returns a reaction.</returns>
- public UnityEvent GetReactionAtIndex(int idx)
- {
- if (idx < 0 || idx > m_Events.events.Count - 1)
- throw new IndexOutOfRangeException();
- return m_Events.events[idx];
- }
- /// <summary>
- /// Gets the SignalAsset at a specific index
- /// </summary>
- /// <param name="idx">The index of the SignalAsset.</param>
- /// <returns>Returns a SignalAsset.</returns>
- public SignalAsset GetSignalAssetAtIndex(int idx)
- {
- if (idx < 0 || idx > m_Events.signals.Count - 1)
- throw new IndexOutOfRangeException();
- return m_Events.signals[idx];
- }
- // Required by Unity for the MonoBehaviour to have an enabled state
- private void OnEnable()
- {
- }
- [Serializable]
- class EventKeyValue
- {
- [SerializeField]
- List<SignalAsset> m_Signals = new List<SignalAsset>();
- [SerializeField, CustomSignalEventDrawer]
- List<UnityEvent> m_Events = new List<UnityEvent>();
- public bool TryGetValue(SignalAsset key, out UnityEvent value)
- {
- var index = m_Signals.IndexOf(key);
- if (index != -1)
- {
- value = m_Events[index];
- return true;
- }
- value = null;
- return false;
- }
- public void Append(SignalAsset key, UnityEvent value)
- {
- m_Signals.Add(key);
- m_Events.Add(value);
- }
- public void Remove(int idx)
- {
- if (idx != -1)
- {
- m_Signals.RemoveAt(idx);
- m_Events.RemoveAt(idx);
- }
- }
- public void Remove(SignalAsset key)
- {
- var idx = m_Signals.IndexOf(key);
- if (idx != -1)
- {
- m_Signals.RemoveAt(idx);
- m_Events.RemoveAt(idx);
- }
- }
- public List<SignalAsset> signals
- {
- get { return m_Signals; }
- }
- public List<UnityEvent> events
- {
- get { return m_Events; }
- }
- }
- }
- }
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