1234567891011121314151617181920 |
- using UnityEngine;
- using UnityEngine.Playables;
- namespace UnityEngine.Timeline
- {
- /// <summary>
- /// Implement this interface on a TrackAsset derived class to support layers
- /// </summary>
- public interface ILayerable
- {
- /// <summary>
- /// Creates a mixer that blends track mixers.
- /// </summary>
- /// <param name="graph">The graph where the mixer playable will be added.</param>
- /// <param name="go">The GameObject that requested the graph.</param>
- /// <param name="inputCount">The number of inputs on the mixer. There should be an input for each playable from each clip.</param>
- /// <returns>Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers.</returns>
- Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount);
- }
- }
|