Alexander Vornam 8bcff04302 Initial Commit | 4 лет назад | |
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Documentation~ | 4 лет назад | |
Editor | 4 лет назад | |
Runtime | 4 лет назад | |
CHANGELOG.md | 4 лет назад | |
CHANGELOG.md.meta | 4 лет назад | |
Editor.meta | 4 лет назад | |
LICENSE.md | 4 лет назад | |
LICENSE.md.meta | 4 лет назад | |
README.md | 4 лет назад | |
README.md.meta | 4 лет назад | |
Runtime.meta | 4 лет назад | |
package.json | 4 лет назад | |
package.json.meta | 4 лет назад |
Use Unity’s Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.
To install this package, follow the instructions in the Package Manager documentation.
The Timeline Manual can be found here
This version of Timeline is compatible with the following versions of the Unity Editor:
Clone https://github.cds.internal.unity3d.com/unity/git-hgmeta-format/tree/csharp-format (the branch is important):
git clone --single-branch --branch csharp-format git@github.cds.internal.unity3d.com:unity/git-hgmeta-format.git
go in your repo clone and run
perl <gitformat clone dir>/hooks/install-hooks.pl
If you have things already committed without the formatting, run
perl <gitformat clone dir>/format.pl branch
where branch
is litteraly branch
and not $BRANCHNAME