TMP_SerializedPropertyHolder.cs 419 B

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  1. using UnityEngine;
  2. using UnityEditor;
  3. namespace TMPro
  4. {
  5. class TMP_SerializedPropertyHolder : ScriptableObject
  6. {
  7. public TMP_FontAsset fontAsset;
  8. public uint firstCharacter;
  9. public uint secondCharacter;
  10. public TMP_GlyphPairAdjustmentRecord glyphPairAdjustmentRecord = new TMP_GlyphPairAdjustmentRecord(new TMP_GlyphAdjustmentRecord(), new TMP_GlyphAdjustmentRecord());
  11. }
  12. }